Guía de campaña

Nodos del mapa

El mapa de campaña se ramifica como Slay the Spire. Elige tu camino a través de batallas, descansos, tiendas y eventos.

Battle

Standard combat encounter. Win for gold, recruitment, and gear drops.

Elite Battle

Harder fight with better rewards. Risk vs reward decision.

Shop

Buy unit card packs, potions, and gear. Prices scale with act.

Event

D20 skill-check narrative choice. Success/failure outcomes shown.

Rest

Heal damaged units or upgrade a unit tier.

Siege

Attack fortified position. Artillery and morale critical.

Boss

Act boss battle. Must win to progress to next act.

Eventos

Los eventos D20 de prueba de habilidad presentan elecciones de riesgo/recompensa. Los resultados de éxito y fracaso se muestran antes de comprometerte.

Events are narrative encounters with 2-3 choices. Each choice shows a difficulty rating (based on your army composition) and both success and failure outcomes. A D20 roll determines the result. Reroll tokens from shops let you retry unfavorable outcomes.

Tiendas

Las tiendas ofrecen paquetes de cartas al estilo Balatro con selecciones aleatorias de unidades, pociones de rank-up y fichas de relanzamiento.

  • Unit Card Packs — Random units at a shown tier. Higher tiers cost more gold.
  • Rank-Up Potions — Promote an existing unit to the next tier.
  • Reroll Tokens — Retry D20 event rolls.
  • Gear — Occasional gear items with faction synergy bonuses.

Asedios

Las batallas de asedio ponen a prueba la composición de tu ejército contra posiciones fortificadas. La artillería y la gestión de la moral son cruciales.

Bring artillery if available and maintain high leadership to prevent routs during prolonged assaults. Siege defenders have fortified positions — use ranged units to soften before committing infantry.

Economía

El oro de batallas y eventos financia el reclutamiento, compras en tiendas y relanzamientos de eventos. Administra tu presupuesto entre combates.

  • Battle victories: 100-500 gold depending on difficulty
  • Event rewards: 50-300 gold on success
  • Ransoming captives: Variable, usually 100-200 gold
  • Shop unit packs: 150-600 gold by tier
  • Recommended reserve before act boss: 300+ gold for emergency shop visit